sdl2 set color key
sdl2 set color key

sdl2 set color key. A simple, visible, pixel-based 2D object, implemented on top of SDL2 software . If kwargs and default args contain the same keys, the key-value pair of kwargs is chosen. Clears the rendering context with the currently set or passed color. C Узнать какая кнопка бы� а нажата SDL2.0 - С д� я //Set color modulation void setColor( Uint8 red, Uint8 green, Uint8 blue ) //Set  27 Jun 2011 - 7 min - Uploaded by thecplusplusguyIn this tutorial I show you the basics of the color keying. Bool is not being recognized. i think i Get the color key of the surface. - (key) color key (key). Set the color key of the surface. - (nil) destroy. Destroy the surface and deallocate the memory for pixels. Comprehensive documentation for the SDL2 SDL ConvertSurface method including guides, examples, and source code, Sets the color key for this surface. Render images with transparent backgrounds using color keying. Color key the cyan (light blue) colored background and render it on top of this void LTexture render( int x, int y ) { //Set rendering space and render to  The second way is to use color-keys. The RGB Value for white is {255, 255, 255}. So if we set the color-key of the surface to white, all the white  Edit (4/26) If you re having some issues getting SDL set up, check out this excellent The color key is the RGB value that SDL should show as 

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